BATTLESHIP
Battleship is based on a
game played by radio operators during WW2, designed as a way to test radio
transmissions, and bypass Japanese intelligence. Battleship is played between
two people in a 'virtual places' environment.
The game is played on two
grid boards, with a message screen and a chat box for communication between
players.
Placement of Ships
After both players have
connected to the game, the placement of the ships begins.
Every player has five ships
including:
Flagship covering 5 squares
on the grid
Cruiser covering 4 squares
on the grid
Destroyer covering 3 squares
on the grid
Utility Boat covering 2
squares on the grid
Dinghy covering a single
square on the grid.
You can choose automatic
placement of the ships, or place them manually on the board.
Manual placement is done
by choosing a ship and dragging it to a (legal) position on the opponent's
board. It is illegal to place a ship in direct contact with another one.
If you try to drag a ship to an illegal position, you will not be able
to successfully place the ship there.
The ship can be turned around
to face different positions by double clicking the left mouse button.
If the Auto Placement option
is chosen, you may still change the position of ships placed by the computer,
if desired. If you have already begun to place ships manually after you
have chosen the Auto Placement option, the computer will re-position the
ships again.
During the placement stage,
the message window will read Place Ships and Start Game.
When the placement stage
is complete, press the Start Game button to commence play.
The server randomly chooses
which player will start first.
Playing the Game
The Board Display
When a ship is partially
damaged, a fire is displayed on the square on which the damaged section
of the ship is located. If the ship is fully damaged, a sinking ship is
displayed.
Shooting into the Opponent's
Board
When the player is about
to shoot, the message screen will say Select a Square to Fire On.
The frame around the icon
of the player whose turn it is to shoot will be highlighted.
When it is the second player's
turn to shoot, the message screen will say Opponent's Turn.
When the cursor is situated
on a legal position, it will become a target sight. In all other situations,
it appears as an arrow. If the fire lands on an empty square, a miss will
be displayed as a water explosion. If the fire hits and damages a ship,
an explosion will be displayed. When a ship's last remaining square is
hit, a sinking ship will be displayed, and in place of the ship, debris
will appear. The whole shooting process, as well as explosions, appear
to both players at the same time.
Communication Between
Players
For the duration of the
game, players may communicate via the VP chat box.
The icons of both players
are displayed on the screen, with each player's icon next to his/her board.
Players' messages will appear next to their respective icons.
End of Game
When you or your opponent
sink all the enemy ships, a white flag will be displayed on the loser's
board.
After the wins and losses
have been calculated, the action button will be updated to New Game.
If one of the players press
the New Game button, the game will restart for both players.
Sound/Music
MIDI music as well as sound
effects is heard at all stages of the game. The Music button toggles between
music on/off.
he Sound FX button toggles
between sound FX on/off. Pressing the button again, restores the original
music. |